Spell
FieldDice Dungeon
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When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn. ● 1: Lose 1000 ATK. ● 2: Gain 1000 ATK. ● 3: Lose 500 ATK. ● 4: Gain 500 ATK. ● 5: Halve their ATK. ● 6: Double their ATK.
Dice Dungeon — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 54 · Deck: 55 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Utility
Why it scores here
Dice Dungeon's power is its one-shot search for Dimension Dice, which is a live hand-activated route that leaves it on the field afterward. It is run as a 3-copy staple in 187 of 208 decks and co-occurs with Dimension Dice in 97% of them, which confirms the route is practical, not that the card is strong. Its Battle Phase die effect is symmetric (both players roll and apply results to their own monsters), so it converts into little reliable advantage on its own, and it has no body value as material. High usage and inclusion percentages did not earn points beyond accessibility.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 78 | Card text lets you add Dimension Dice from Deck to hand on activation, and it is run 3 copies in 187 of 208 decks with 97% Dimension Dice co-occurrence (verified text, observed deck stats; no as_searched combo data). |
| Combo & Conversion | 40 | No combo boards were recorded, so conversion rests on the text's symmetric die effect and the Dimension Dice search dependency (inferred). |
| Resource Economy | 50 | Activating from hand and searching one card is roughly card-neutral: the spell leaves hand and one card is added (verified text, inferred net). |
| Effect & Interaction | 30 | Nothing in the text negates, removes, or punishes opponent plays; the die effect is symmetric and random (verified text). |
| Material Utility | 0 | A Spell Card has no body and cannot be used as material (verified frame_type spell). |
| Resilience & Flexibility | 45 | Sits as a Field Spell with no recorded removal or recursion data, so its survivability is unevidenced (inferred, data gap). |
| Deck-Building Efficiency | 68 | Commonly run at 3 copies with no garnet, lock, or restriction in the text, but a 3-slot staple tied to Dimension Dice (observed deck copies; inferred cost). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Utility. Intrinsic ≈ 54, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- One-card search for Dimension Dice on activation, and it stays on the field afterward
- Run at 3 copies in 187 of 208 sampled decks across 61 distinct archetypes
- Co-occurs with Dimension Dice in 97.1% of decks, confirming the route is practical
Weaknesses
- Battle Phase die effect is symmetric and random, so it does not reliably favour its controller
- No combo evidence, so board conversion is unmeasured
- A Spell Card with no body, so zero material value
- Depends on Dimension Dice being in the deck to deliver its main value
Counters / choke points
- No counter or interaction data supplied in the evidence pack
Best use
Searcher/Tutor for Dimension Dice, with a secondary symmetric Battle Phase die effect. Decks: Morphtronic, Synchro Event, Black Luster Soldier, Spellbook. Suggested copies: 3.
Evidence & gaps
- Verified: Card text: on activation, add 1 Dimension Dice from Deck to hand; Card text: symmetric Battle Phase die effect applied to each player's monsters; Spell Card frame, so no material body; Run at 3 copies in 187 of 208 decks (copies distribution)
- Observed: Dimension Dice co-occurs in 202 of 208 decks (97.1%); Morphtronic Telefon co-occurs in 94.2% of decks; Top-card context shows the card is not a top-ranked card
- Inferred: Search route is live in hand because it is hand-activated; Net card advantage is roughly zero; Symmetric die effect converts into little reliable advantage; Flexibility is moderate from the search route alone
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no Dimension Dice card text supplied, so the search target's effect is unverified no removal, recursion, or field-spell interaction data no banlist token — assumed 3 copies (unlimited)






